TY - CHAP
T1 - Using serious gaming to improve the safety of central venous catheter placement
T2 - A post-mortem analysis
AU - Katz, Daniel
AU - Khanal, Prabal
AU - Goldberg, Andrew
AU - Kahol, Kanav
AU - DeMaria, Samuel
N1 - Publisher Copyright:
© 2017 by IGI Global. All rights reserved.
PY - 2016/11/23
Y1 - 2016/11/23
N2 - Serious gaming a tool that can be used to train new physicians in a manner that keeps patients out ofharm's way. This is especially true when teaching procedures, which in the medical community if oftendone in a "see one, do one, teach one" manner. Additionally, many teachers focus on technical aspectsof the procedure and may leave out or de-emphasize non-technical portions of the procedure such ashand washing and patient positioning. This chapter per the authors investigates the utility of seriousgaming in teaching physicians technical procedures. The chapter begins with game development andwill end with a discussion of the results of the prospective randomized study.
AB - Serious gaming a tool that can be used to train new physicians in a manner that keeps patients out ofharm's way. This is especially true when teaching procedures, which in the medical community if oftendone in a "see one, do one, teach one" manner. Additionally, many teachers focus on technical aspectsof the procedure and may leave out or de-emphasize non-technical portions of the procedure such ashand washing and patient positioning. This chapter per the authors investigates the utility of seriousgaming in teaching physicians technical procedures. The chapter begins with game development andwill end with a discussion of the results of the prospective randomized study.
UR - http://www.scopus.com/inward/record.url?scp=85016371166&partnerID=8YFLogxK
U2 - 10.4018/978-1-5225-1817-4.ch007
DO - 10.4018/978-1-5225-1817-4.ch007
M3 - Chapter
AN - SCOPUS:85016371166
SN - 1522518177
SN - 9781522518174
SP - 120
EP - 129
BT - Transforming Gaming and Computer Simulation Technologies across Industries
PB - IGI Global
ER -