Abstract
Escape room: games have gained in popularity in both entertainment and education venues over the past several year. The global health pandemic put an abrupt end to in-person escape room programs due to the enclosed space in which they take place. In an attempt to continue to utilize the escape room concept we set about to create a virtual escape room: using commonly available software and assessed its usability and participant feelings about the experience. The results indicated that the participants thought the escape room was engaging (88%), that they had to work as a team (95%), and that they overall enjoyed the experience (85%). Virtual experiences cannot completely replace in-person experiences, but there are ways to introduce important teamwork and communication concepts to participants and make online meetings and conferences more engaging.
Original language | English |
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Pages (from-to) | 796-806 |
Number of pages | 11 |
Journal | Simulation and Gaming |
Volume | 52 |
Issue number | 6 |
DOIs | |
State | Published - Dec 2021 |
Keywords
- Escape Rooms
- Online learning
- Virtual Escape Room