The enjeux-s environment for real-time online educational games and simulations

Wilfried Probst, Louise Sauvé, David Kaufman, Louis Villardier, Michael Power, Victor Sánchez Arias

Research output: Contribution to conferencePaperpeer-review

Abstract

Funded by CANARIE Inc., the ENJEUX-S project (ENvironnement évolué de JEUX éducatifs et de Simulations en ligne) aims to develop a real-time communication interface that enriches the environments of educational games and simulations developed in the SAGE project (Simulation and Gaming Environment for Learning). This interface allows for the exploration of a wealth of real-time interpersonal communications in educational situations which utilize online games and simulations. The elements of the interface are built on a Web services environment which rests on a SOA architecture. This novel approach permits universal broadcasting of games and simulations over the Web without any prior loading of software, assuring an increased accessibility of services, the interoperability of platforms and the re-utilization of components. The advances of the User-Controlled Light Paths (UCLP) CAnet*4 fiber optics network guarantee the ENJEUX-S project the instantaneity of communications and a wider visibility. The project is an extension of current work of the SAGE network. This paper covers the ENJEUX-S design methodology, its underlying architecture and its user interface.

Original languageEnglish
Pages160-164
Number of pages5
StatePublished - 2005
Externally publishedYes
Event7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 - Angouleme, France
Duration: 28 Nov 200530 Nov 2005

Conference

Conference7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005
Country/TerritoryFrance
CityAngouleme
Period28/11/0530/11/05

Keywords

  • Communication interface
  • Educational games
  • Generic game shells
  • SOA (services-oriented architecture)
  • Simulations
  • Synchronism
  • Web services

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