@inproceedings{30b4a2832c4e4c12878502e42be58cb9,
title = "The design of generic serious game shell",
abstract = "In order to facilitate the use of online serious games in schools, a team from the Centre for expertise and research in lifelong learning (SAVIE), under the supervision of professor and researcher Louise Sauv{\'e}, focused on developing and experimenting on the Generic Serious Game Shell (GSGS). This is done in order to equip teachers with the ability to easily develop online educational games which are adapted to their pedagogical needs. This paper presents the process and guidelines (pedagogical and technical) that guided the development of GSGS as well as an example of a serious game - Escouade H2O.",
keywords = "Serious games, e-learning, educational games, generic shell, learning design models",
author = "Louise Sauv{\'e} and Sylvain S{\'e}n{\'e}cal and David Kaufman and Lise Renaud and Jonathan Leclerc",
year = "2011",
doi = "10.1109/ITHET.2011.6018675",
language = "English",
isbn = "9781457716720",
series = "2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011",
booktitle = "2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011",
note = "2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011 ; Conference date: 04-08-2011 Through 06-08-2011",
}