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The design of generic serious game shell

  • Louise Sauvé
  • , Sylvain Sénécal
  • , David Kaufman
  • , Lise Renaud
  • , Jonathan Leclerc

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In order to facilitate the use of online serious games in schools, a team from the Centre for expertise and research in lifelong learning (SAVIE), under the supervision of professor and researcher Louise Sauvé, focused on developing and experimenting on the Generic Serious Game Shell (GSGS). This is done in order to equip teachers with the ability to easily develop online educational games which are adapted to their pedagogical needs. This paper presents the process and guidelines (pedagogical and technical) that guided the development of GSGS as well as an example of a serious game - Escouade H2O.

Original languageEnglish
Title of host publication2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011
DOIs
StatePublished - 2011
Externally publishedYes
Event2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011 - Kusadasi, Turkey
Duration: 4 Aug 20116 Aug 2011

Publication series

Name2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011

Conference

Conference2011 International Conference on Information Technology Based Higher Education and Training, ITHET 2011
Country/TerritoryTurkey
CityKusadasi
Period4/08/116/08/11

Keywords

  • Serious games
  • e-learning
  • educational games
  • generic shell
  • learning design models

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