Simulation and advanced gaming environments: Exploring their learning impacts

David Kaufman, Louise Sauvé, Alice Ireland

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

This paper describes a Pan-Canadian, bilingual, four-year research project investigating the potential of Simulations and Advanced Gaming Environments (SAGEs) to support learning, particularly in light of our knowledge of cognition and learning processes. Project researchers are developing and testing applications in health-related learning for learners including students of medicine and the health professions, teachers, K-12 students, patients, community health workers and the public. Foundational research is investigating conceptual foundations for SAGEs for learning; methodologies and tools for evaluating their learning impact; and leading-edge technologies to support the collaborative, online use of SAGEs including the Internet, handheld devices and wireless technologies. The major outcomes of this initiative will be advances in and widespread dissemination of knowledge and best practices for SAGE-based learning support.

Original languageEnglish
Pages16-25
Number of pages10
StatePublished - 2005
Externally publishedYes
Event7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 - Angouleme, France
Duration: 28 Nov 200530 Nov 2005

Conference

Conference7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005
Country/TerritoryFrance
CityAngouleme
Period28/11/0530/11/05

Keywords

  • Games
  • Learning
  • Learning evaluation
  • Learning technologies
  • Simulation games
  • Simulations

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