Abstract
This paper describes a Pan-Canadian, bilingual, four-year research project investigating the potential of Simulations and Advanced Gaming Environments (SAGEs) to support learning, particularly in light of our knowledge of cognition and learning processes. Project researchers are developing and testing applications in health-related learning for learners including students of medicine and the health professions, teachers, K-12 students, patients, community health workers and the public. Foundational research is investigating conceptual foundations for SAGEs for learning; methodologies and tools for evaluating their learning impact; and leading-edge technologies to support the collaborative, online use of SAGEs including the Internet, handheld devices and wireless technologies. The major outcomes of this initiative will be advances in and widespread dissemination of knowledge and best practices for SAGE-based learning support.
Original language | English |
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Pages | 16-25 |
Number of pages | 10 |
State | Published - 2005 |
Externally published | Yes |
Event | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 - Angouleme, France Duration: 28 Nov 2005 → 30 Nov 2005 |
Conference
Conference | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 |
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Country/Territory | France |
City | Angouleme |
Period | 28/11/05 → 30/11/05 |
Keywords
- Games
- Learning
- Learning evaluation
- Learning technologies
- Simulation games
- Simulations