Abstract
The purpose of this study is to examine the physical and cognitive impacts of digital games on older adults. We conducted five independent meta-analyses by reporting 58 effect sizes generated from 36 studies. Results suggested that playing digital games is effective in improving older adults' physical balance (g = 0.67), balance confidence (g = 0.46), functional mobility (g = 0.53), executive function (g = 0.76), and processing speed (g = 0.54). Based on the results of heterogeneity analysis, we conducted moderator analyses for physical balance and processing speed. Key findings included the following: Playing digital games can not only improve the physical balance of older adults living in community but also those living in nursing homes; the relationship between age of participants or amount of time of gameplay and effect size is weak and the direction of the relationship is not definitive.
Original language | English |
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Pages (from-to) | 1189-1210 |
Number of pages | 22 |
Journal | Journal of Applied Gerontology |
Volume | 35 |
Issue number | 11 |
DOIs | |
State | Published - 1 Nov 2016 |
Externally published | Yes |
Keywords
- digital games
- meta-analysis
- older adults
- physical and cognitive abilities