TY - JOUR
T1 - On the cost of recomputing
T2 - Tight bounds on pebbling with faults
AU - Aumann, Yonatan
AU - Bar-Ilan, Judit
AU - Feige, Uriel
N1 - Funding Information:
E-mail address: [email protected] (Y. Aumann) 1A preliminary version was presented in ICALP ’94. 2This work was done while the author was at the Weizmann Institute, Rehovot, Israel. 3Part of this work was carried out while the author was with the Department of Applied Weizmann Institute of Science. 4Work done while author was supported by a Koret Foundation fellowship.
PY - 2000/2/28
Y1 - 2000/2/28
N2 - We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the "pebbling game" model. We extend this model to the faulty case, where the content of memory cells may be erased. The model captures notions such as "check points" (keeping multiple copies of intermediate results), and "recovery" (partial recomputing in the case of failure). Using this model, we derive tight bounds on the time and/or space overhead inflicted by faults. As a lower bound, we exhibit cases where f worst-case faults may necessitate an Ω(f) multiplicative factor overhead in computation resources (time, space, or their product). The lower bound holds regardless of the computing and recomputing strategy employed. A matching upper-bound algorithm establishes that an O(f) multiplicative overhead always suffices. For the special class of binary tree computations, we show that f faults necessitates only Θ(f) additive factor in space.
AB - We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the "pebbling game" model. We extend this model to the faulty case, where the content of memory cells may be erased. The model captures notions such as "check points" (keeping multiple copies of intermediate results), and "recovery" (partial recomputing in the case of failure). Using this model, we derive tight bounds on the time and/or space overhead inflicted by faults. As a lower bound, we exhibit cases where f worst-case faults may necessitate an Ω(f) multiplicative factor overhead in computation resources (time, space, or their product). The lower bound holds regardless of the computing and recomputing strategy employed. A matching upper-bound algorithm establishes that an O(f) multiplicative overhead always suffices. For the special class of binary tree computations, we show that f faults necessitates only Θ(f) additive factor in space.
KW - Fault tolerance
KW - Pebbling
KW - Pebbling games
UR - http://www.scopus.com/inward/record.url?scp=0347998611&partnerID=8YFLogxK
U2 - 10.1016/S0304-3975(98)00085-1
DO - 10.1016/S0304-3975(98)00085-1
M3 - Article
AN - SCOPUS:0347998611
SN - 0304-3975
VL - 233
SP - 247
EP - 261
JO - Theoretical Computer Science
JF - Theoretical Computer Science
IS - 1-2
ER -