Older Adults’ Perceptions About Commercially Available Xbox Kinect Exergames

Julija Jeremic, Fan Zhang, David Kaufman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Cognitive decline is one of the most feared aspects of growing older that may produce financial, personal, and societal burden and serious consequences on older adults’ independence and quality of life. The findings of previous studies suggest that playing digital games can activate cognitive skills, while exergames can be beneficial both for physical activities and cognitive training. In this study, we used the Xbox 360 Kinect gaming console that employs advanced sensing technologies to allow players to interact with a game using body movements. The purpose of this research was to explore the gaming experience of older adults and to identify the benefits and obstacles they encounter while playing Xbox Kinect games. A total of ten older adults (an average age 82.8) were recruited from two senior centers in British Columbia, Canada. For five weeks, participants played mini exergames from collections: Kinect Sports, Dr. Kawashima Body and Brain Connection, Your Shape Fitness Evolved, Kinect Adventures, and Dance Central 3. Each session lasted for 30 to 60 min. Interviews were conducted after each session and at the end of the study. The findings show that older adults enjoyed most games they played, but preferred ones that are familiar to them. Also, they valued the exercise aspect of the games because they had to use their cognitive and physical abilities at the same time. However, they also report many obstacles while using the system.

Original languageEnglish
Title of host publicationHuman Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsJia Zhou, Gavriel Salvendy
PublisherSpringer Verlag
Pages181-199
Number of pages19
ISBN (Print)9783030220112
DOIs
StatePublished - 2019
Externally publishedYes
Event5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 26 Jul 201931 Jul 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11592 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period26/07/1931/07/19

Keywords

  • Exergames
  • Older adults
  • Xbox Kinect

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