Non-digital game playing by older adults

W. Ben Mortenson, Andrew Sixsmith, David Kaufman

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

Research on video games' effect on cognition and behaviour has been extensive, yet little research has explored nondigital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents (= age 55) filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicate that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated various socio-demographic factors - age, education, gender, and race - were independently associated with perceived benefits from game playing. The results thus emphasize the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life.

Original languageEnglish
Pages (from-to)342-350
Number of pages9
JournalCanadian Journal on Aging
Volume36
Issue number3
DOIs
StatePublished - 1 Sep 2017
Externally publishedYes

Keywords

  • Aging
  • Games
  • Non-digital game
  • Older adults
  • Social interaction

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