@inproceedings{869ec3379ee045fe9dffde5ca7b7a99c,
title = "Learning with educational games: Adapting to older adult{\textquoteright}s needs",
abstract = "Creating effective online educational games for seniors requires adapting these games to the target players and their specific educational objectives. To improve seniors{\textquoteright} quality of life with games, we must develop games that adapt to the cognitive and physical requirements of this audience. Using a user-centered design methodology, we considered ergonomic criteria (i.e., utility and usability) to design an online educational game for seniors. This paper presents the variables of the study, the way we adapted the design of the game Solitaire for older adults, and the results of the field test done with 42 seniors. The participants reported a high degree of satisfaction with the game's design and demonstrated learning. We present recommendations to guide the development of online educational games for older adults.",
keywords = "Design, Educational Games, Seniors, Validation",
author = "Louise Sauv{\'e} and David Kaufman",
note = "Publisher Copyright: Copyright {\textcopyright} 2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved; 11th International Conference on Computer Supported Education, CSEDU 2019 ; Conference date: 02-05-2019 Through 04-05-2019",
year = "2019",
doi = "10.5220/0007348002130221",
language = "English",
series = "CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education",
publisher = "SciTePress",
pages = "213--221",
editor = "H. Lane and Susan Zvacek and James Uhomoibhi",
booktitle = "CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education",
}