Learning with educational games: Adapting to older adult’s needs

Louise Sauvé, David Kaufman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Creating effective online educational games for seniors requires adapting these games to the target players and their specific educational objectives. To improve seniors’ quality of life with games, we must develop games that adapt to the cognitive and physical requirements of this audience. Using a user-centered design methodology, we considered ergonomic criteria (i.e., utility and usability) to design an online educational game for seniors. This paper presents the variables of the study, the way we adapted the design of the game Solitaire for older adults, and the results of the field test done with 42 seniors. The participants reported a high degree of satisfaction with the game's design and demonstrated learning. We present recommendations to guide the development of online educational games for older adults.

Original languageEnglish
Title of host publicationCSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
EditorsH. Lane, Susan Zvacek, James Uhomoibhi
PublisherSciTePress
Pages213-221
Number of pages9
ISBN (Electronic)9789897583674
DOIs
StatePublished - 2019
Externally publishedYes
Event11th International Conference on Computer Supported Education, CSEDU 2019 - Heraklion, Crete, Greece
Duration: 2 May 20194 May 2019

Publication series

NameCSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
Volume1

Conference

Conference11th International Conference on Computer Supported Education, CSEDU 2019
Country/TerritoryGreece
CityHeraklion, Crete
Period2/05/194/05/19

Keywords

  • Design
  • Educational Games
  • Seniors
  • Validation

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