TY - JOUR
T1 - Interaction of luminance and higher-order statistics in texture discrimination
AU - Victor, Jonathan D.
AU - Chubb, Charles
AU - Conte, Mary M.
N1 - Funding Information:
Portions of this work were presented at the 2003 meeting of the Vision Sciences Society, Sarasota, FL. This work was supported by NIH NEI EY7977. We thank Rick Gurnsey for several insights and helpful discussion.
PY - 2005/2
Y1 - 2005/2
N2 - Most studies of texture processing are based on textures in which individual pixel statistics are varied and spatial correlations are absent ("IID textures"), or textures in which spatial correlation structure is varied and luminance, or first-order, statistics are held constant. Here we jointly examine simple pixel statistics and fourth-order spatial correlation structure along the continuum of "even" and "odd" isodipole textures of Julesz, Gilbert and Victor [Julesz, B., Gilbert, E.N., & Victor, J.D. (1978). Biological Cybernetics, 31(3) 137-140], as well as their interactions. Absolute efficiency to detect either kind of statistical cue is low: approximately 0.05 for luminance statistics, and 0.004 for isodipole statistics. Above threshold, isodipole statistics must change by approximately four times the amount that pixel statistics must change to generate an equally salient texture. When pixel statistics and isodipole statistics are simultaneously varied, the two texture cues combine by probability summation and perceptual distances are approximately Euclidean. Superimposed on this picture are subtle foreground/background asymmetries that suggest properties of the visual mechanisms that are sensitive to these image statistics.
AB - Most studies of texture processing are based on textures in which individual pixel statistics are varied and spatial correlations are absent ("IID textures"), or textures in which spatial correlation structure is varied and luminance, or first-order, statistics are held constant. Here we jointly examine simple pixel statistics and fourth-order spatial correlation structure along the continuum of "even" and "odd" isodipole textures of Julesz, Gilbert and Victor [Julesz, B., Gilbert, E.N., & Victor, J.D. (1978). Biological Cybernetics, 31(3) 137-140], as well as their interactions. Absolute efficiency to detect either kind of statistical cue is low: approximately 0.05 for luminance statistics, and 0.004 for isodipole statistics. Above threshold, isodipole statistics must change by approximately four times the amount that pixel statistics must change to generate an equally salient texture. When pixel statistics and isodipole statistics are simultaneously varied, the two texture cues combine by probability summation and perceptual distances are approximately Euclidean. Superimposed on this picture are subtle foreground/background asymmetries that suggest properties of the visual mechanisms that are sensitive to these image statistics.
KW - Histogram statistics
KW - Markov random fields
KW - Probability summation
UR - http://www.scopus.com/inward/record.url?scp=10644279998&partnerID=8YFLogxK
U2 - 10.1016/j.visres.2004.08.013
DO - 10.1016/j.visres.2004.08.013
M3 - Article
C2 - 15607348
AN - SCOPUS:10644279998
SN - 0042-6989
VL - 45
SP - 311
EP - 328
JO - Vision Research
JF - Vision Research
IS - 3
ER -