Abstract
The authors of this chapter carried out a systematic review of the literature from 1998 to 2008 with the goal of developing conceptual definitions of game, simulation, and simulation game based on their essential attributes. This chapter first describes the motivation for this project and its methodological approach. It then introduces the databases consulted, and the analysis grid used. Finally, it presents the review results, which suggest a differentiation among games, simulations and simulation games. This analysis is intended to improve the precision of future research studies concerning the effects on learning of games, simulations, and simulation games.
Original language | English |
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Title of host publication | Educational Gameplay and Simulation Environments |
Subtitle of host publication | Case Studies and Lessons Learned |
Publisher | IGI Global |
Pages | 1-26 |
Number of pages | 26 |
ISBN (Print) | 9781615207312 |
DOIs | |
State | Published - 2010 |
Externally published | Yes |