Factors affecting the gaming experience of older adults in community and senior centres

Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

This study investigated whether a Wii Bowling tournament could improve older adults’ attitudes towards digital games and factors affecting their gaming experience. This study applied a two-group pre-post design. A total of 142 older adults aged 60 and over were recruited from 14 community and senior centers (N = 81 in the experimental group; N = 61 in the control group). The participants in the experimental group formed a total of 21 teams, which played against one another once a week for a period of eight weeks. The findings indicated that the Wii Bowling tournament improved older adults’ attitudes towards digital games (t=2.53, p=.01). More importantly, the authors identified six factors that contributed to the positive gaming experience of older adults in community and senior centers.

Original languageEnglish
Title of host publicationComputers Supported Education - 8th International Conference, CSEDU 2016, Revised Selected Papers
EditorsGennaro Costagliola, James Uhomoibhi, Susan Zvacek, Bruce M. McLaren
PublisherSpringer Verlag
Pages464-475
Number of pages12
ISBN (Print)9783319631837
DOIs
StatePublished - 2017
Externally publishedYes
Event8th International Conference on Computer Supported Education, CSEDU 2016 - Rome, Italy
Duration: 21 Apr 201623 Apr 2016

Publication series

NameCommunications in Computer and Information Science
Volume739
ISSN (Print)1865-0929

Conference

Conference8th International Conference on Computer Supported Education, CSEDU 2016
Country/TerritoryItaly
CityRome
Period21/04/1623/04/16

Keywords

  • Attitudes toward digital games
  • Digital games
  • Gaming experience
  • Older adults

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