@inproceedings{cc139d92f42c401eb39a462b3ca2299d,
title = "Factors affecting the gaming experience of older adults in community and senior centres",
abstract = "This study investigated whether a Wii Bowling tournament could improve older adults{\textquoteright} attitudes towards digital games and factors affecting their gaming experience. This study applied a two-group pre-post design. A total of 142 older adults aged 60 and over were recruited from 14 community and senior centers (N = 81 in the experimental group; N = 61 in the control group). The participants in the experimental group formed a total of 21 teams, which played against one another once a week for a period of eight weeks. The findings indicated that the Wii Bowling tournament improved older adults{\textquoteright} attitudes towards digital games (t=2.53, p=.01). More importantly, the authors identified six factors that contributed to the positive gaming experience of older adults in community and senior centers.",
keywords = "Attitudes toward digital games, Digital games, Gaming experience, Older adults",
author = "Fan Zhang and Simone Hausknecht and Robyn Schell and David Kaufman",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG 2017.; 8th International Conference on Computer Supported Education, CSEDU 2016 ; Conference date: 21-04-2016 Through 23-04-2016",
year = "2017",
doi = "10.1007/978-3-319-63184-4_24",
language = "English",
isbn = "9783319631837",
series = "Communications in Computer and Information Science",
publisher = "Springer Verlag",
pages = "464--475",
editor = "Gennaro Costagliola and James Uhomoibhi and Susan Zvacek and McLaren, {Bruce M.}",
booktitle = "Computers Supported Education - 8th International Conference, CSEDU 2016, Revised Selected Papers",
address = "Germany",
}