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Exploring the heterogeneity of internet gaming disorder: a stage-based framework characterized by evolving euphoria and compulsivity

  • Min fang Kang
  • , Lin xuan Xu
  • , Jia lin Zhang
  • , Kun ru Song
  • , Zi liang Wang
  • , Xiao yi Fang
  • , Henrietta Bowden-Jones
  • , Stefano Pallanti
  • , Jin tao Zhang

Research output: Contribution to journalArticlepeer-review

Abstract

Introduction: Existing diagnosis systems, such as DSM-5 and ICD-11, predominantly rely on a dichotomous approach, flat, cross-sectional definitions of Internet Gaming Disorder (IGD) that fail to capture the persistent, evolving nature and may contribute to heterogeneity. Applying a clinical staging approach, we propose that IGD spans a continuum with early stages marked by euphoria from gaming and later stages by compulsive gaming. This study aimed to empirically identify distinct IGD stages. Methods: Employing a mixed design with three Chinese gamer samples (adolescent: N = 2,061, Mage = 16.90 for main study; longitudinal cohort: N = 662, Mage = 17.03 for transition analysis; young adult: N = 741, Mage = 23.68 for validation), participants completed the Stages of Internet Gaming Disorder Scale (S-IGDS), a self-developed tool assessing core phenotypes, plus measures of craving, IGD symptoms, gaming experiences and life satisfaction. Latent Profile Analysis and k-means clustering identified distinct stages; Latent Transition Analysis tested stage progression. Psychometric properties of the S-IGDS were evaluated. Results: Three stages were identified: Stage 0 (Non-IGD), Stage 1 (Early Risk-IGD), and Stage 2 (Later IGD), progressing from a “high euphoria” phase to a “high compulsivity” phase. The results from LPA and k-means clustering were highly consistent. The S-IGDS exhibited a stable factor structure and robust psychometric properties. Stage progression showed moderate one-year stability (56.83%), with a high probability (74.2% to 98.2%) of transition to adjacent stages. Patterns were similar in young adults. Conclusions: This study provides novel evidence for distinct, empirically-derived IGD stages, highlighting the progression defined by the interplay of euphoria and compulsivity. The S-IGDS offers a reliable and valid tool for assessing an individual's status along the IGD continuum. This provides a more nuanced understanding of IGD and paves the way for personalized and stratified interventions.

Original languageEnglish
Article number108457
JournalAddictive Behaviors
Volume171
DOIs
StatePublished - Dec 2025
Externally publishedYes

Keywords

  • Clinical staging
  • Compulsivity
  • Euphoria
  • Internet gaming disorder
  • Latent profile analysis
  • Latent transition analysis

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