Effects of an avatar-based anti-smoking game on smoking cessation intent

Allen D. Andrade, Thaer Idrees, Chandana Karanam, Ramankumar Anam, Jorge G. Ruiz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The purpose of this study was to compare the effects of a computer-based anti-smoking game on the intent and motivation to quit tobacco. Smokers with nicotine dependence were briefly exposed to an anti-smoking game with or without an avatar resembling the smoker's self. The computer-based anti-smoking game improved participants' immediate intent and motivation to quit smoking. Embedding an avatar resembling self into the game did not result in added benefits.

Original languageEnglish
Title of host publicationMedicine Meets Virtual Reality 22, NextMed/MMVR 22
EditorsLi Fellander-Tsai, Kirby G. Vosburgh, James D. Westwood, Steven Senger, Susan W. Westwood, Cali M. Fidopiastis, Alan Liu
PublisherIOS Press
Pages15-18
Number of pages4
ISBN (Electronic)9781614996248
DOIs
StatePublished - 2016
EventMedicine Meets Virtual Reality 22, NextMed/MMVR 2016 - Los Angeles, United States
Duration: 7 Apr 20169 Apr 2016

Publication series

NameStudies in Health Technology and Informatics
Volume220
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

ConferenceMedicine Meets Virtual Reality 22, NextMed/MMVR 2016
Country/TerritoryUnited States
CityLos Angeles
Period7/04/169/04/16

Keywords

  • Avatars
  • Facial similarity
  • Serious games
  • Smoking cessation

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