TY - GEN
T1 - Digging into game design for older adults
T2 - 9th International Conference on Computer Supported Education, CSEDU 2017
AU - Hausknecht, Simone
AU - Zhang, Fan
AU - Jeremic, Julija
AU - Owens, Hollis
AU - Kaufman, David
N1 - Publisher Copyright:
© 2017 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved.
PY - 2017
Y1 - 2017
N2 - A collaborative team of game design students, instructors, researchers, and older adults worked together to create educational digital games for older adults. A user-centered design approach was utilized in which the needs, desires, and limitations of the end users were taken into consideration at all stages. Collaboration occurred among researchers, instructors, student-designers, and older adults to create several enjoyable interactive learning games. The current paper examines one of the game development team's process through the nine-month course. The data included team observations, feedback from older adults, and a focus group with the team members at the end of the project. The results suggest that the process of requiring young students in their 20s to design for older adults challenged them to think creatively and expand their understandings.
AB - A collaborative team of game design students, instructors, researchers, and older adults worked together to create educational digital games for older adults. A user-centered design approach was utilized in which the needs, desires, and limitations of the end users were taken into consideration at all stages. Collaboration occurred among researchers, instructors, student-designers, and older adults to create several enjoyable interactive learning games. The current paper examines one of the game development team's process through the nine-month course. The data included team observations, feedback from older adults, and a focus group with the team members at the end of the project. The results suggest that the process of requiring young students in their 20s to design for older adults challenged them to think creatively and expand their understandings.
KW - Collaborative learning
KW - Game design
KW - Older adults
KW - User-centered design
UR - https://www.scopus.com/pages/publications/85023193902
U2 - 10.5220/0006319102000207
DO - 10.5220/0006319102000207
M3 - Conference contribution
AN - SCOPUS:85023193902
T3 - CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education
SP - 200
EP - 207
BT - CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education
A2 - Escudeiro, Paula
A2 - Costagliola, Gennaro
A2 - Zvacek, Susan
A2 - Uhomoibhi, James
A2 - McLaren, Bruce M.
PB - SciTePress
Y2 - 21 April 2017 through 23 April 2017
ER -