@inproceedings{3c16ae199b074d3991aa5da3443a0aa2,
title = "Creating an online escape room game for older adults: Needs assessment, design process, and usability testing",
abstract = "In this project, an online escape game for older adults was developed collaboratively with five novice developers and 12 older adults who tested the prototype game at several stages of the development process. We followed a User-Centered Design (UCD) process to develop the game. During the design process, older adults tested the game and it was refined based on their feedback and the research team{\textquoteright}s observation of their play. We found that incorporating older adults into the design process significantly improved the design, as they provided insights that would not have been available otherwise. We also concluded that the older adults{\textquoteright} involvement in the design process could make the game better tailored to their needs. The game is currently being field-tested.",
keywords = "Escape room, Need assessment, Older adults, User-centered design",
author = "Amir Doroudian and Simone Hausknecht and David Kaufman",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 4th International Conference on Human Aspects of IT for the Aged Population, ITAP 2018 Held as Part of HCI International 2018 ; Conference date: 15-07-2018 Through 20-07-2018",
year = "2018",
doi = "10.1007/978-3-319-92037-5_36",
language = "English",
isbn = "9783319920368",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "516--525",
editor = "Gavriel Salvendy and Gavriel Salvendy and Jia Zhou and Gavriel Salvendy",
booktitle = "Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment - 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Proceedings",
address = "Germany",
}