Constructing 3D mannequin in garment CAD with OpenGL and 3DS integrating skill

Peng Wang, Zhi Ming Wu

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

A new method for constructing mannequin with OpenGL by reading 3DS files is presented in this article. Firstly, we should construct the mannequin with a tool named 3DS Studio MAX. Secondly, according the structure of 3DS files type, and using the reading file skill in C++ language, we can read the 3DS file. Then we can redraw the mannequin according the coordinate of each vertex, which we have gained from the file. Finally, we can gain the mannequin. With the function of model - view transforming in OpenGL, we can translate and rotate the mannequin as well. And we can design the 3D structure lines on the mannequin. Then the fashion designer can observe the effect of garment on the body from any orientation. And the three - dimension garment CAD is exact good at this.

Original languageEnglish
Pages (from-to)68-74
Number of pages7
JournalJournal of Soochow University Engineering Science Edition
Volume25
Issue number1
StatePublished - Feb 2005
Externally publishedYes

Keywords

  • 3D mannequin
  • 3DS
  • Garment CAD
  • OpenGL
  • Read file

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