Building seniors' social connections and reducing loneliness through a digital game

Simone Hausknecht, Robyn Schell, Fan Zhang, David Kaufman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

Quality of life is related to social interactions as social connectedness can be an important aspect in older adults' sense of well-being. Technology offers many opportunities for older adults to build social connections and possibly reduce feelings of loneliness. In recent years, investigations into using digital games for older adults have shown some positive results. This study involved 73 participants in 14 different centres across a large city in western Canada. The group played in a Wii digital bowling tournament that lasted for eight weeks. Pre and post-tests were given to measure social connectedness, and loneliness. Semistructured interviews then were conducted with 17 participants. Positive results were found for social connectedness and loneliness.

Original languageEnglish
Title of host publicationICT4AgeingWell 2015 - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health
EditorsAndreas Holzinger, Carsten Rocker, Ana Fred, Markus Helfert, John O'Donoghue, Martina Ziefle
PublisherSciTePress
Pages276-284
Number of pages9
ISBN (Electronic)9789897581021
DOIs
StatePublished - 2015
Externally publishedYes
Event1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AgeingWell 2015 - Lisbon, Portugal
Duration: 20 May 201522 May 2015

Publication series

NameICT4AgeingWell 2015 - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health

Conference

Conference1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AgeingWell 2015
Country/TerritoryPortugal
CityLisbon
Period20/05/1522/05/15

Keywords

  • Aging
  • Digital games
  • Loneliness
  • Older adults
  • Seniors
  • Social connectedness
  • Videogames

Cite this