@inproceedings{76c6fd02a03742eba5944cad898b32de,
title = "Barriers and adaptations of a digital game for older adults",
abstract = "The number of older adults playing digital games is increasing. However, there are few studies that focus on barriers that can limit ageing players from fully participating in these games. This paper describes some key findings regarding barriers reported by 17 older adults who played Wii bowling in an eight week tournament and how they adapted their playing style to overcome these barriers. This qualitative study found that physical issues such as visual impairment, balance, and strength affected the way these older adults played, but these limitations did not appear to curtail their enjoyment of the game. This may be partly due to adaptations they implemented in order to play such as using walkers, canes and other aids to support themselves. Adequate space was an important consideration for those using such aids.",
keywords = "Adaptations, Aging, Barriers, Difficulties, Digital games, Older adults, Seniors, Videogames",
author = "Robyn Schell and Simone Hausknecht and David Kaufman",
year = "2015",
doi = "10.5220/0005524002690275",
language = "English",
series = "ICT4AgeingWell 2015 - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health",
publisher = "SciTePress",
pages = "269--275",
editor = "Andreas Holzinger and Carsten Rocker and Ana Fred and Markus Helfert and John O'Donoghue and Martina Ziefle",
booktitle = "ICT4AgeingWell 2015 - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health",
note = "1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AgeingWell 2015 ; Conference date: 20-05-2015 Through 22-05-2015",
}