Autism, serious games and robotics: Tangible reality or abuse of language?

Translated title of the contribution: Autism, serious games and robotics: Tangible reality or abuse of language?

David Cohen, Charline Grossard, Ouriel Grynszpan, Salvatore Anzalone, Sofiane Boucenna, Jean Xavier, Mohamed Chetouani, Laurence Chaby

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

The number of studies focusing on the use of information technology and robotics for individuals with autism has been rising steeply over the last 15 years. Here, we briefly summarize the hope, but also the issues, of 2 domains we consider the most exciting: (1) the computation of serious game aiming at training specific skills (emotion recognition, social interaction); (2) interaction with robotic platforms. We will detail two projects in which we worked as partners, JeMIME for serious games, and Michelangelo for human-robot interaction. We conclude that the potential benefit of the use of information technology and robotics for individuals with autism is enormous given what was achieved in less than 15 years. However, limitations are numerous and clinical validation still lacking.

Translated title of the contributionAutism, serious games and robotics: Tangible reality or abuse of language?
Original languageEnglish
Pages (from-to)438-445
Number of pages8
JournalAnnales Medico-Psychologiques
Volume175
Issue number5
DOIs
StatePublished - Jun 2017
Externally publishedYes

Keywords

  • Autism
  • Autism spectrum disorder
  • Child
  • Information and communication technologies
  • Robotics
  • Serious games
  • Social skills training

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