A study of biofeedback in a gaming environment

Xin Du, Stephen R. Campbell, David Kaufman

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Scopus citations

Abstract

This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisition and analysis of physiological data sets in tandem with other behavioral and self-report data sets. Preliminary results presented here provide some groundwork toward subsequent study in this area, as more comprehensive and detailed treatments will require further research. The main contribution and focus of this chapter concerns our experiences in applying methods not typically available to educational researchers. Our results are promising, though they cannot be taken to be definitive. Further developments and applications of these methods will lead to more detailed investigations as to what people may learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learning anxiety.

Original languageEnglish
Title of host publicationEducational Gameplay and Simulation Environments
Subtitle of host publicationCase Studies and Lessons Learned
PublisherIGI Global
Pages326-344
Number of pages19
ISBN (Print)9781615207312
DOIs
StatePublished - 2010
Externally publishedYes

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