Abstract
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisition and analysis of physiological data sets in tandem with other behavioral and self-report data sets. Preliminary results presented here provide some groundwork toward subsequent study in this area, as more comprehensive and detailed treatments will require further research. The main contribution and focus of this chapter concerns our experiences in applying methods not typically available to educational researchers. Our results are promising, though they cannot be taken to be definitive. Further developments and applications of these methods will lead to more detailed investigations as to what people may learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learning anxiety.
Original language | English |
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Title of host publication | Educational Gameplay and Simulation Environments |
Subtitle of host publication | Case Studies and Lessons Learned |
Publisher | IGI Global |
Pages | 326-344 |
Number of pages | 19 |
ISBN (Print) | 9781615207312 |
DOIs | |
State | Published - 2010 |
Externally published | Yes |