Abstract
A bit map based implementation of a near-neighbour algorithm to speed up Metropolis Monte Carlo simulations is described. Tests of the algorithm on dilute aqueous solutions showed 8%-22% overall reduction of computer time, depending on the system size.
| Original language | English |
|---|---|
| Pages (from-to) | 169-171 |
| Number of pages | 3 |
| Journal | Molecular Simulation |
| Volume | 1 |
| Issue number | 3 |
| DOIs | |
| State | Published - Mar 1988 |
| Externally published | Yes |
Keywords
- Monte Carlo computer simulation
- bit map
- near-neighbour algorithm
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